A LONG TIME AGO, IN A GALAXY FAR, FAR AWAY…
Welcome to the Endar Spire. You find yourself in a room and the ship is under attack. A man runs in and tells you that it was a Sith ambush…
This is where you make your first decisions of the game. I’m not going to fill this guide with every little sentence of dialogue so choose your path wisely. REMEMBER! This guide is designed for a specific character class which will be following the Light Side. From here the game begins to explain itself and how to use all of the different Functions.
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CLOATHING & EQUIPMENT
- Your Clothing and accessories are in a chest in the room. Once you retrieve them, you can then hit the “Start” button and go to your Equipment Screen. You will see that you have acquired Clothing, an Implant, a Blaster Pistol and a Short Sword. Use whatever works best, although, you will eventually be slinging Light-sabers. You can use the Left & Right Triggers to scroll through options in the Start Menu.
EXIT THE ROOM
- You will need to use Trask to open the Security Door. Once open, make your way to the end of the hall to the next door. Use your Security skill to open the door. Refer to booklet for details.
FIRST BATTLE!
- Now you have come across your first enemies, a Sith patrol. The game should be paused now, waiting for you to give it your attack commands. Pick a Sith and stack up a few Flurry attacks. Then, switch to Trask and move him into the hall so he can target the enemy. As you move, your original character will carry out the moves you programmed earlier.
* Don’t forget, you can use the other people in your party just as you would your own character.
* Search all areas thoroughly. You can pick up some very handy items from corpses and other sources such as Footlockers.
- Once you are done searching the area, move to the next door.
SECOND BATTLE!
- You enter a room with two Sith soldiers standing guard. Take care of them how you see fit and proceed to search the room. You should have found a Combat Suit, Short Sword and Long Sword. You can now upgrade you characters weapons and armor.
* You should regularly check to see that you are using the most effective gear.
- Once the room is clear, move to the next door and go through.
THIRD BATTLE!
- As soon as the target is locked and the game is paused, prepare a grenade to throw down the corridor at the three Sith standing guard.
- When they are down, go to where they were coming from and you should find a damaged Droid that will give up a couple of Parts.
- Make your way to the middle corridor and head for the door. Once inside, you find a Jedi fighting a Sith Lord. Wait for them to finish and proceed to the next enemy.
THE BRIDGE
- The next Door you encounter will be that of the ship’s bridge. Battle through the Sith. You should now be at your first official Level-Up.
LEVEL-UP
- Remember to max out Persuade, if it is not already, and then put the rest into your other skills as evenly as possible. Now might be a good time to acquire that Stealth Point. You can also add a Feat, although the only available one that is important is probably going to be Empathy.
TRASK LEAVES YOU
- As you go through the Bridge you come across a room where Trask will leave you to go and fight a Dark Jedi. You must now enter the Starboard Section.
THE STARBOARD SECTION
- You will encounter one Sith Guard ahead. Once he is taken care of, go to the left corridor and enter the room. Inside you will find two more Sith Guards. Once you are paused, target 1 Frag Grenade attack to the Sith on the Left, and then Flurry the Sith on the right.
- At the other end of the room is a Computer Terminal to the left and a Droid to the right.